Skyward boardcore
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Go to the source code of this file.
Classes | |
struct | Boardcore::AxisOrientation |
This struct represents in the most general way any kind of transformation of the reference frame (axis X, Y and Z). More... | |
struct | Boardcore::AxisAngleOrientation |
This struct uses the three angles yaw, pitch and roll to define a transformation. More... | |
struct | Boardcore::AxisOrthoOrientation |
This struct represents orthogonal rotations. More... | |
struct | Boardcore::AxisRelativeOrientation |
This struct represents axis orientation relative to a reference system. More... | |
Namespaces | |
namespace | Boardcore |
This file includes all the types the logdecoder script will decode. | |
Enumerations | |
enum class | Boardcore::Direction : uint8_t { Boardcore::POSITIVE_X = 0 , Boardcore::NEGATIVE_X , Boardcore::POSITIVE_Y , Boardcore::NEGATIVE_Y , Boardcore::POSITIVE_Z , Boardcore::NEGATIVE_Z } |
Functions | |
Eigen::Vector3f | Boardcore::orientationToVector (Direction direction) |
Variables | |
constexpr const char * | Boardcore::humanFriendlyDirection [] |