Skyward boardcore
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This struct represents axis orientation relative to a reference system. More...
#include <AxisOrientation.h>
Public Member Functions | |
AxisRelativeOrientation (const AxisOrientation &orientationA, const AxisOrientation &orientationB) | |
Eigen::Matrix3f | getMatrix () const override |
Public Attributes | |
const AxisOrientation & | orientationA |
const AxisOrientation & | orientationB |
This struct represents axis orientation relative to a reference system.
Operatively it simply combines two transformations. It is particularly useful to obtain an AxisOrientation from a reference system generally not N.E.D.
Definition at line 190 of file AxisOrientation.h.
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inline |
Definition at line 194 of file AxisOrientation.h.
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inlineoverridevirtual |
Implements Boardcore::AxisOrientation.
Definition at line 200 of file AxisOrientation.h.
const AxisOrientation& Boardcore::AxisRelativeOrientation::orientationA |
Definition at line 192 of file AxisOrientation.h.
const AxisOrientation & Boardcore::AxisRelativeOrientation::orientationB |
Definition at line 192 of file AxisOrientation.h.