Skyward boardcore
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This struct represents in the most general way any kind of transformation of the reference frame (axis X, Y and Z). More...
#include <AxisOrientation.h>
Public Member Functions | |
virtual Eigen::Matrix3f | getMatrix () const =0 |
This struct represents in the most general way any kind of transformation of the reference frame (axis X, Y and Z).
This class is abstract, use AxisAngleOrientation, AxisOrthoOrientation or AxisRelativeOrientation.
Definition at line 79 of file AxisOrientation.h.
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pure virtual |
Implemented in Boardcore::AxisAngleOrientation, Boardcore::AxisOrthoOrientation, and Boardcore::AxisRelativeOrientation.