Skyward boardcore
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SkyQuaternion.h
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1/* Copyright (c) 2020 Skyward Experimental Rocketry
2 * Author: Marco Cella
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to deal
6 * in the Software without restriction, including without limitation the rights
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 * copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 * THE SOFTWARE.
21 */
22
23#pragma once
24
25#include <Eigen/Dense>
26
27namespace Boardcore
28{
29
35namespace SkyQuaternion
36{
37
44Eigen::Vector4f eul2quat(const Eigen::Vector3f& euler);
45
52Eigen::Vector3f quat2eul(const Eigen::Vector4f& quat);
53
64Eigen::Vector3f quat2stepperAngles(const Eigen::Vector4f& quat);
65
72Eigen::Vector4f rotationMatrix2quat(const Eigen::Matrix3f& rtm);
73
80Eigen::Matrix3f quat2rotationMatrix(const Eigen::Vector4f& quat);
81
88bool quatNormalize(Eigen::Vector4f& quat);
89
97Eigen::Vector4f quatProd(const Eigen::Vector4f& q1, const Eigen::Vector4f& q2);
98
99}; // namespace SkyQuaternion
100
101} // namespace Boardcore
Matrix3f quat2rotationMatrix(const Vector4f &q)
Vector4f quatProd(const Vector4f &q1, const Vector4f &q2)
Vector4f eul2quat(const Vector3f &euler)
Vector3f quat2eul(const Vector4f &quat)
Vector4f rotationMatrix2quat(const Matrix3f &rtm)
Vector3f quat2stepperAngles(const Vector4f &q)
bool quatNormalize(Vector4f &quat)
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